How does Combat work?
Combat is predominantly handled using 100% safe Laser-Tag Technology, every player wears a sensor on their head or helmet. This makes a noise and lights up when you are shot, you have a certain number of hits and when they have expired your sensor sounds a warning to tell you. The LEDs will also all light up. Your character is rendered unconscious, and you should now fall to the ground (as soon as practical and safe to do) and await medical attention.
Do you use LARP-safe weapons?
Not really, you might see knives on some players but that is normally just part of the costume and shouldn’t be used. On this game the “Tooth & Claw” rules will be in play, this means that if you encounter an obvious monster of some kind and they get close enough to touch you then you should act as if your sensor has lost all its hits. There may be other similar calls used in game but what and how they work will be handled in the safety briefing.
How does In-Character healing work?
Healing is also electronic; a medic will use a handheld device (referred to as a SIAB) that will resolve the level of injury and the location and then “zap” your sensor with how long it will be before you can re-join the game.
What if I don’t own a Laser-Tag Gun and/or a sensor?
We do have spare kit that can be loaned out as necessary as every player needs to wear a sensor but depending on your role, you may not necessarily carry a gun. If you don’t have them then hire of a sensor and a suitable weapon is included in your player/crew fee .